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Chapter 3 – Motion in Two and Three Dimensions

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This chapter extends Chapter 2’s discussion of displacement, velocity, and acceleration to two-dimensional motion. The definitions of these vectors in two dimensions are very similar to the one-dimensional definitions, but we can apply them to a greater variety of real-life situations.
  • 3.1 Three-Dimensional Coordinate Systems
  • 3.2 Velocity and Acceleration in Two or Three Dimensions
  • 3.3 Ideal Projectile Motion
  • 3.4 Maximum Height and Range of a Projectile
  • 3.5 Realistic Projectile Motion
  • 3.6 Relative Motion

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