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									This chapter extends Chapter 2’s discussion of displacement, velocity, and
acceleration to two-dimensional motion. The definitions of these vectors in
two dimensions are very similar to the one-dimensional definitions, but we can
apply them to a greater variety of real-life situations.								
				- 3.1 Three-Dimensional Coordinate Systems
 - 3.2 Velocity and Acceleration in Two or Three Dimensions
 - 3.3 Ideal Projectile Motion
 - 3.4 Maximum Height and Range of a Projectile
 - 3.5 Realistic Projectile Motion
 - 3.6 Relative Motion
 




